Book of Knowledge

Set forth upon these pages is a brief account of the knowledge that all wise adventurers should carry with them as they venture forth into the realms. Your quest begins at the Tree of Life. From the tree your path can go many directions, to limbo for the foolish and to vast wealth and treasures for those who are well prepared and knowledgeable from the beginning. You will begin at level one, and your goal is to rise in level and status, until you have traveled the farthest reaches, gained the highest treasures, and defeated the most powerful of monsters. Very few will reach this height, so good luck to you. Here is some information you should know and use about the Land of Isengard, and the classes and races within.

Some players will find that they need to request "authorization". Type help policy to see more information about authorization.

Character classes:

A note on chaos: Those who choose to be chaotic be forewarned: you will be able to attack and steal from other players, but also can be attacked and stolen from. From time to time, a powerful chaotic character may decide to wreak havoc upon anyone of a lower level, and thus vulnerable to him or her. Remember then, that if you chose to be chaotic, you must accept both its benefits and its penalties.

The Dungeonmasters, being the kind and sensitive people they are, will allow you to change from chaotic to lawful once in your life, if you have seen the light and wish to mend your sinful ways. A lawful player may never become chaotic.

Personnel:

Caretakers

Fingolfin, Phaedra, Balin

DMs

Tesseract Azog Eldritch and Erech